AI Insights · Timothy · July 2021
Top 5 Third Person Games on iOS in Europe: Q2 2021 Performance
Explore the performance trends of the top 5 third person games on iOS in Europe during Q2 2021, highlighting key metrics like downloads, revenue, and active users.
During the second quarter of 2021, the top five third person games on iOS in Europe showcased varied performance trends across downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into these metrics for each game.
PUBG MOBILE saw a significant fluctuation in its weekly revenue, peaking at roughly $3.4M in mid-May, before experiencing a decline towards the end of June, settling around $1.5M. Weekly downloads started strong with numbers exceeding 125K in early April, but gradually decreased to about 104K by the end of the quarter. Active users followed a similar downward trajectory, beginning with approximately 4.7M in late March and ending at around 4M.
Genshin Impact experienced notable peaks in weekly revenue, hitting $1.2M at the end of April and $1.5M in the final week of June. Downloads remained relatively stable, with a notable increase to 101K in early June. The game maintained a strong active user base, growing from 510K in late March to 625K by the end of June.
Guns of Glory: Lost Island displayed a consistent weekly revenue, reaching around $555K at the start of the quarter and fluctuating slightly before ending at $375K. Downloads showed a downward trend, starting at 18K in late March and decreasing to 7.3K by the end of June. Similarly, active users decreased from 45K to 33K over the same period.
Summoners War had a surge in weekly revenue mid-April, reaching approximately $794K, before stabilizing around $525K by the end of June. Weekly downloads were relatively low, peaking at 9.1K at the end of April, and active users saw a slight decline from 165K in early April to 146K at the quarter's close.
Star Wars™: Galaxy of Heroes maintained a steady performance in weekly revenue, with a peak of $462K in early May. Downloads varied, with a high of 24K in early May, while active users showed resilience, increasing from 355K in late March to 378K by mid-June before slightly declining to 340K by the end of the quarter.
For more detailed insights and data on these games, readers can refer to Sensor Tower's comprehensive reports.